001    /**
002     * Copyright (c) 2000-2012 Liferay, Inc. All rights reserved.
003     *
004     * This library is free software; you can redistribute it and/or modify it under
005     * the terms of the GNU Lesser General Public License as published by the Free
006     * Software Foundation; either version 2.1 of the License, or (at your option)
007     * any later version.
008     *
009     * This library is distributed in the hope that it will be useful, but WITHOUT
010     * ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS
011     * FOR A PARTICULAR PURPOSE. See the GNU Lesser General Public License for more
012     * details.
013     */
014    
015    package com.liferay.portal.kernel.image;
016    
017    import java.io.File;
018    import java.io.IOException;
019    
020    import java.util.List;
021    import java.util.Properties;
022    
023    import javax.servlet.ServletContext;
024    
025    /**
026     * @author Brian Wing Shun Chan
027     */
028    public class SpriteProcessorUtil {
029    
030            public static Properties generate(
031                            ServletContext servletContext, List<File> imageFiles,
032                            String spriteFileName, String spritePropertiesFileName,
033                            String spritePropertiesRootPath, int maxHeight, int maxWidth,
034                            int maxSize)
035                    throws IOException {
036    
037                    return getSpriteProcessor().generate(
038                            servletContext, imageFiles, spriteFileName,
039                            spritePropertiesFileName, spritePropertiesRootPath, maxHeight,
040                            maxWidth, maxSize);
041            }
042    
043            public static SpriteProcessor getSpriteProcessor() {
044                    return _spriteProcessor;
045            }
046    
047            public void setSpriteProcessor(SpriteProcessor spriteProcessor) {
048                    _spriteProcessor = spriteProcessor;
049            }
050    
051            private static SpriteProcessor _spriteProcessor;
052    
053    }